WoW Dragonflight 10.1 Class Changes

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WoW Dragonflight 10.1 Class Changes

A look at all the major Dragonflight 10.1 class changes.


WoW Dragonflight 10.1 Class Changes

  • DEATH KNIGHT
    • Frost
      • Vault of the Incarnates: 2-Set Bonus has been adjusted – Obliterate and Frostscythe critical strike damage is increased by 10 percent (was 15 percent).
    • Unholy
      • Fixed an issue with Gargoyle stutter casting when the cast time of Gargoyle Strike was lower than 1 second.
      • Gargoyle Strike damage reduced by 8 percent.
      • Developers’ note: Now that Gargoyle properly casts without stuttering when falling below 1 second cast times, we are reducing the damage of Gargoyle Strike to counter the extra casts. 
      • Reaping damage bonus increased to 30 percent (was 25 percent).
      • Festering Wound damage increased by 10 percent.
      • Scourge Strike/Clawing Shadows damage increased by 15 percent.
      • Death Coil damage increased by 10 percent.
  • DEMON HUNTER
    • Havoc
      • Serrated Glaive now causes enemies hit by Throw Glaive to take 20 percent increased damage from Chaos Strike, in addition to its current effect.
      • Accelerating Blade has been renamed to Accelerated Blade.
      • Accelerated Blade now causes Throw Glaive to deal 60 percent increased damage (was 20 percent) and its damage is reduced by 30 percent for each previous enemy hit.
      • Fodder to the Flame now heals for 20 percent of maximum health (was 25 percent).
      • Vault of the Incarnates 4-Set Bonus has been adjusted – Chaos Strike and Blade Dance have a 20 percent chance to increase damage you deal by 5 percent for 6 seconds (was 8 percent).
  • DRUID
    • Skull Bash interrupt duration decreased to 3 seconds (was 4 seconds).
    • Balance
      • Developers’ note: The changes to Balance Druid are intended to provide more build flexibility to players. The Astral Power generation of Stellar Flare has been reduced to make it less essential, and Wild Surges has been added as an alternative. Balance's builder spells generate more Astral Power and their spenders hit with more punch. Finally, several of the talents at the bottom of their spec tree have been strengthened to make them more appealing choices.
      • New Talent: Wild Surges – Your chance to critically strike with Wrath and Starfire is increased by 15 percent and they generate 2 additional Astral Power. This is a choice node with Stellar Flare.
      • Starsurge damage increased by 20 percent.
      • Starfall damage increased by 14 percent.
      • Wrath damage increased by 10 percent.
      • Wrath and Starfire generate 10 Astral Power (was 8).
      • Moonfire and Sunfire generate 6 Astral Power (was 2).
      • Full Moons generated by Orbit Breaker now generate 80 percent Astral Power, in addition to its current effect.
      • Starfire now deals reduced damage beyond 8 targets. Starfire’s tooltip will be updated in a future patch.
      • Nature's Balance generates 2 Astral Power every 3 seconds (was 1 every 2 seconds).
      • New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20 percent.
      • Chance for Shooting Stars to fall increased by 15 percent. Shooting Stars can no longer be triggered by Stellar Flare.
      • Stellar Flare damage increased 12 percent. Stellar Flare Astral Power generation increased to 12 (was 8).
      • Cosmic Rapidity increases the rate at which Moonfire, Sunfire, and Stellar Flare deal damage by 20 percent (was 25 percent).
      • Astral Smolder deals damage over 8 seconds (was 4 seconds) and its damage is increased to 40/80 percent of spell damage done (was 20/40 percent).
      • Soul of the Forest now increases Wrath Astral Power gain by 30 percent (was 50 percent) and Starfire's damage and Astral Power generation during Eclipse by 20 percent for each target hit beyond the first, up to 60 percent (was 150 percent bonus to Starfire's area-of-effect damage).
      • Power of Goldrinn damage increased by 60 percent.
      • Denizen of the Dream Faerie Dragon damage increased by 20 percent.
      • Friend of the Fae now increases Arcane and Nature damage by 8 percent for 20 seconds (was 4 percent for 30 seconds).
      • Elune's Guidance now reduces the cost of Starsurge by 8 and Starfall by 10 during Incarnation: Chosen of Elune (was reduces the cost of Starsurge by 5 and Starfall by 8).
      • Radiant Moonlight increases the damage dealt by New Moon, Half Moon, and Full Moon by 25 percent.
      • Radiant Moonlight also increases Fury of Elune's damage by 50 percent and now reduces its cooldown by 20 seconds (was 15 seconds).
      • The second Moonfire cast by Twin Moons no longer generates Astral Power.
      • Rattle the Stars duration increased to 6 seconds (was 5 seconds) and damage bonus reduced to 8 percent per stack (was 10 percent per stack).
      • Vault of the Incarnates 4-Set Bonus has been adjusted – Touch the Cosmos now reduces the Astral Power cost of your first Starsurge or Starfall after entering Eclipse by 5 and increases its damage by 20 percent (was free and 35 percent increased damage).
    • Feral
      • Developer's note: Feral’s Berserk has been redesigned to provide more engaging gameplay and allow more abilities and talents to provide their full value during Berserk. We’ve added Thrashing Claws for players who are looking for a less complex rotation, and adjusted the power of talents like Bloodtalons, Relentless Predator, and Convoke the Spirits to create more build diversity.
      • Berserk has been redesigned – Go Berserk for 20 seconds. While Berserk: Generate 1 combo point every 1.5 seconds. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50 percent. Combo point generating abilities generate one additional combo point.
      • New Talent: Thrashing Claws – Shred damage is increased by 5 percent to bleeding targets and Shred and Swipe apply the Bleed damage over time from Thrash. This talent is a choice with Merciless Claws.
      • Shred damage increased by 7 percent.
      • Thrash damage increased by 22 percent.
      • Swipe damage increased by 22 percent.
      • Rake damage increased by 2 percent.
      • Rip damage increased by 4 percent.
      • Brutal Slash damage increased by 18 percent.
      • Moonfire damage with Lunar Inspiration increased by 13 percent.
      • Wild Slashes bonus to Swipe and Thrash damage increased to 25 percent (was 20 percent).
      • Bloodtalons now enhances your next 3 Rips or Ferocious Bites per activation (was 2).
      • Relentless Predator reduces Ferocious Bite Energy cost by 20 percent (was 40 percent).
      • Increased the damage of Ferocious Bites cast by Convoke the Spirits to be as if 5 combo points were spent (was 4).
      • Dreadful Bleeding Rip damage bonus increased to 18 percent (was 15 percent).
      • Tear Open Wounds’ damage conversion rate reduced to 60 percent (was 70 percent).
      • Protector of the Pack’s maximum heal value increased by 25 percent.
      • Updated descriptions of Pouncing Strikes and Bloodtalons to specify they increase the damage of your attacks for their full duration.
    • Guardian
      • Several new combat animations added to the Might/Blight of the Grizzlemaw Druid Bear Form customizations.
    • Restoration
      • Developers' note: Wild Growth’s healing is being decreased to offset the increased healing that the fix to the falloff issue provides.
      • Fixed an issue that caused Wild Growth’s healing to falloff incorrectly and heal for less than intended.
      • Wild Growth’s healing has been decreased by 4 percent.
      • Fixed an issue that caused Overgrowth to cast the incorrect version of Lifebloom if using the Undergrowth talent.
      • Incarnation: Tree of Life and Convoke the Spirits now properly override each other on your Action Bar when swapping talents.
  • EVOKER
    • Devastation
      • Developer's note: In Embers of Neltharion, we’re making targeted adjustments to a few key talents to address a nuance of the Dragonrage extension loop where it can be optimal to aggressively cancel and re-cast Disintegrate back to back, in order to maximize the effects of cooldown reduction talents such as Causality. This specific behavior is fairly unintuitive, and these changes are intended to make fully channeling Disintegrate the more rewarding way to play. Additionally, the bottom section of the spec tree has been significantly rearranged. It has fewer 2-point nodes, and some under-used talents have gotten partial or full reworks to introduce new build and playstyle options.
      • Feed the Flames has been redesigned – After casting 9 Pyres, your next Pyre will explode into a Firestorm. Does not trigger from Volatility bounces.
      • Causality has been redesigned – Disintegrate reduces the remaining cooldown of your empower spells by 0.5 seconds each time it deals damage. Pyre reduces their cooldowns by 0.4 seconds per enemy struck, up to 2 seconds. Causality is no longer a choice talent.
      • Imminent Destruction has been redesigned – Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10 seconds after you land. Now a 1-rank talent.
      • Eye of Infinity has been redesigned – Eternity Surge deals 15 percent increased damage to your primary target.
      • Arcane Vigor has been redesigned – Shattering Star grants Essence Burst.
      • New Talent: Raging Inferno – Firestorm’s radius is increased by 25 percent, and Pyre deals 20 percent increased damage to enemies within your Firestorm.
      • New Talent: Event Horizon – Eternity Surge’s cooldown is reduced by 3 seconds. Choice talent with Eye of Infinity.
      • Dragonrage duration increased to 18 seconds (was 14 seconds).
      • Animosity duration extension decreased to 4 seconds (was 6 seconds).
      • Engulfing Blaze's cast time increase for Living Flame reduced to 0.3 seconds (was 0.5 seconds) and damage bonus to Living Flame reduced to 25 percent (was 40 percent).
      • Font of Magic now also causes your empower spells to reach maximum level in 20 percent less time.
      • Snapfire's chance to trigger Firestorm increased to 15 percent (was 12 percent).
      • Snapfire damage bonus to Firestorm increased to 100 percent (was 40 percent).
      • Shattering Star cooldown increased to 20 seconds (was 15 seconds).
      • Everburning Flame is no longer a choice node with Feed the Flames.
      • Lay Waste is now a 1-rank talent (was 2 ranks) and damage bonus increased to 20 percent (was 15 percent).
      • Burnout is now a 1-rank talent (was 2 ranks) and its chance to trigger is now 16 percent, the former 2-rank value.
      • Scintillation is now a 1-rank talent (was 2 ranks) and damage effectiveness is 50 percent (was 60 percent, the former 2-rank value).
      • Power Swell is now a 1-rank talent (was 2 ranks) and the duration is 4 seconds, the former 2-rank value.
  • HUNTER
    • Developers' note: In Embers of Neltharion, we're looking to update some active abilities that don't feel impactful while they are active, replace some talents that didn't work out as well as we had hoped, and also adjust some numbers across a few talents. Several changes have been made across all three specializations that should make some talents more viable and exciting to use.
    • Roar of Sacrifice is now a talent in the core tree as a choice node against Hunter’s Avoidance.
    • Revive Pet now has a 2.5 second cast time (was 3 seconds).
    • Revive Pet’s spell school is now Physical, and can no longer be stopped by Silence and Interrupt effects (was Nature).
    • Rejuvenating Wind now heals for 8 percent/16 percent of maximum health (was 10 percent/20 percent).
    • Beast Mastery
      • Bloody Frenzy has been redesigned – While Call of the Wild is active, your pets have the Beast Cleave effect, and Cobra Shot applies Serpent Sting to any target hit.
      • Aspect of the Wild now causes Cobra Shot to hit 2 extra targets (was 1), to a total of 3 targets.
      • Master Handler cooldown reduction value increased to 4 seconds (was 2 seconds).
      • Snake Bite bonus damage increased to 75 percent (was 30 percent).
      • Fixed an issue where the Animal Companion Pet talent was not working as intended when using a Pterrodax family pet as your second pet.
    • Marksmanship
      • New Talent: In the Rhythm – Fully channeling Rapid Fire now grants you 12 percent Haste for 6 seconds.
      • Lethal Shots has been replaced with In the Rhythm.
      • Bombardment has been redesigned – Kill Shot now grants you Trick Shots.
      • Legacy of the Windrunners has been slightly redesigned – Aimed Shot now always shoots 2/4 Wind Arrows at your target. Every 24 Wind Arrows fired generates a charge of Aimed Shot and 30 Focus.
      • Wind Arrows from Legacy of the Windrunners have had their damage reduced by 66 percent.
      • Windrunner’s Guidance now grants 6 seconds of Trueshot (was 10 seconds).
      • Bullseye is now 1 rank talent for the same benefit as the previous 2-rank version.
    • Survival
      • Developers' note: The Dragonflight Season 1 Survival Hunter tier set bonus is very powerful in single target scenarios, but will potentially cause issues in Season 2 where you are not encouraged to upgrade your gear to the new tier set. We’re lowering the values on the Season 1 2-piece and 4-piece set bonuses, and increasing the damage dealt by your class to compensate for these changes.
      • Vault of the Incarnates: 2-Set Bonus has been adjusted – Raptor Strike/Mongoose Bite, Carve, and Butchery damage increased by 12 percent (was 15 percent).
      • Vault of the Incarnates: 4-Set Bonus has been redesigned – Raptor Strike/Mongoose Bite, Carve, and Butchery have a 20 percent chance to make your next Raptor Strike/Mongoose Bite, Carve, and Butchery cost 10 less Focus and deal 40 percent increased damage (was 100 percent Focus cost reduction and 50 percent increased damage).
      • All damage dealt by you and your pet’s abilities increased by 8 percent.
      • Lunge has new functionality added in addition to its current effect – Each melee auto attack reduces the cooldown of Wildfire Bomb by 1 second. Lunge's Wildfire Bomb cooldown reduction now requires you to have a 2-handed weapon equipped.
      • Ruthless Marauder is now a 2 rank talent for the same benefit as the previous 3-rank version.
  • MAGE
    • Counter Spell interrupt duration decreased to 5 seconds (was 6 seconds).
    • Arcane
      • Radiant Spark duration increased to 12 seconds (was 10 seconds).
      • Touch of the Magi duration increased to 12 seconds (was 10 seconds).
      • Arcane Blast damage increased by 10 percent.
      • Arcane Missiles damage increased by 8 percent.
      • Arcane Barrage damage increased by 8 percent.
    • Fire
      • Pyroblast damage increased by 8 percent.
      • Fire Blast damage increased by 10 percent.
      • Fireball damage increased by 15 percent.
      • Scorch damage increased by 15 percent.
      • Improved Combustion now grants Mastery equal to 75 percent of your Critical Strike stat (was 50 percent).
      • Improved Scorch duration increased to 12 seconds (was 8 seconds).
    • Frost
      • Glacial Assault damage increased by 20 percent.
      • Comet Storm damage increased by 10 percent.
      • Snowstorm’s Cone of Cold damage increased by 12 percent per stack (was 10 percent).
      • Frozen Orb damage increased by 8 percent.
      • Blizzard damage increased by 12 percent.
      • Brain Freeze now causes Flurry to deal 65 percent additional damage (was 50 percent).
  • MONK
    • Song of Chi-Ji has moved to the class tree on a choice node with Ring of Peace.
    • Fixed an issue that prevented Ferocity of Xuen from not increasing your summoned pet damage.
    • Spear Hand Strike interrupt duration decreased to 3 seconds (was 4 seconds).
    • Brewmaster
      • Fluidity of Motion's tooltip has been updated to clarify that the damage of Blackout Kick is reduced.
    • Mistweaver
      • Developers' note: Ancient Teachings is a primary piece of Mistweaver’s healing toolkit in Dragonflight, but its previous design was unreliable – a single Rising Sun Kick’s targeting could sometimes determine life or death for an ally. That level of variance between results on healing out of your direct control wasn’t healthy for the specialization. Our goal is to land somewhere in the middle – a single Rising Sun Kick likely shouldn’t save an ally on its own, but it also shouldn’t condemn them either. This new design is more dynamic and capable of handling a variety of healing profiles, and we feel will offer greater reliability for Mistweaver’s consistent healing. Additionally, with a redesign of Ancient Teachings that is more focused on group-wide healing, we are adjusting Vivify’s healing profile slightly to increase Mistweaver’s spot healing.
      • Ancient Teachings has been redesigned – After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 30 yards for 150 percent of the damage done, split evenly among them. Lasts 15 seconds.
      • Developers' note: Chrysalis has been a staple honor talent for Mistweavers in PvP. We fill that this reliance on this talent has been indicative of Mistweaver’s lack of external cooldowns options in many forms of content. We are moving this to the spec tree to free up an honor talent slot and offer a new PvE relevant option in this choice node.
      • New Talent: Chrysalis – Reduces the cooldown of Life Cocoon by 45 seconds. Located on a choice node with Burst of Life.
      • Burst of Life no longer reduces the cooldown or effectiveness of Life Cocoon. Healing increased by 30 percent.
      • Vivify primary healing increased by 50 percent (was 20 percent).
      • Invigorating Mist healing reduced by 12 percent.
      • Chi Cocoon now provides a shield for 8 percent of your maximum health (was 10 percent).
      • Developers' note: Mistweavers rely heavily on Faeline Stomp and we feel in some situations not resetting Faeline Stomp could feel too punishing. Our goal is for it still to be optimal to reset Faeline if possible, but not impact the flow of the spec too much if you miss one.
      • Faeline Stomp cooldown reduced by 10 seconds.
      • Calming Coalescence and Song of Chi-Ji have been removed.
      • Chrysalis icon has changed.
      • Revival and Restoral now properly override each other on your Action Bar when swapping talents.
      • Invoke Yu’lon, the Jade Serpent and Invoke Chi-Ji, the Red Crane now properly override each other on your Action Bar when swapping talents.
  • PALADIN
    • Seal of the Crusader damage increased by 100 percent.
    • Rebuke interrupt duration decreased to 3 seconds (was 4 seconds).
    • Fixed a tooltip error with Consecrated Ground displaying Divine Hammer for non-Retribution Paladins.
    • Fixed an issue causing Consecrated Ground’s radius increase to not apply to Hallowed Ground (PvP Talent) and Golden Path.
    • Fixed an issue with Afterimage’s tracker failing to update immediately after the echo.
    • Fixed an issue with Sanctified Wrath’s tooltip duration.
    • Holy
      • Avenging Crusader has been redesigned – You become the ultimate crusader of light for 12 seconds. Crusader Strike and Judgment cool down 30 percent faster and heal up to 5 injured allies for 575 percent of the damage done, split evenly among them. If Avenging Wrath is talented, also increases Judgment, Crusader Strike, and auto-attack damage by 30 percent.
      • Avenging Crusader healing is now increased by Mastery: Lightbringer.
      • Light’s Hammer and Holy Prism now properly override each other on your Action Bar when swapping talents.
    • Protection
      • Added support for Sentinel to Glyph of Winged Vengeance.
      • Removed spell replacement text for Sentinel.
    • Retribution
      • Light’s Celerity increases Flash of Light healing by 20 percent (was 50 percent).
      • Guided Prayer casts a Word of Glory at 60 percent effectiveness (was 100 percent).
      • Justicar’s Vengeance heals for 5 percent of maximum health (was 6 percent).
      • Fixed an issue causing Recompense to sometimes heal instead of dealing damage.
      • Templar's Verdict now correctly triggers Empyrean Legacy.
      • Searing Light is now called down upon the target rather than on yourself.
      • Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented.
      • Crusading Strikes tooltip now updates damage types correctly.
      • Expurgation tooltip has been updated to be clearer.
      • Art of War changed to a circle on the talent tree.
      • Templar's Verdict and Justicar's Vengeance changed to a square on the talent tree.
  • PRIEST
    • Shadow Word: Death now has a 10 second cooldown (was 20 seconds).
    • Improved Mass Dispel reduces the cast time of Mass Dispel by 0.5 seconds (was 1 second).
    • Psychic Scream now hits all enemies within 8 yards (was a maximum of 5 enemies).
    • Void Tendrils now hits all nearby enemies within 8 yards (was a maximum of 5 enemies).
    • Divine Star and Halo should now properly override the other on your Action Bar when swapping talents.
    • Discipline
      • Enduring Luminescence now also reduces the cast time of Power Word: Radiance by 30 percent.
      • Fixed an issue causing Divine Aegis to double dip into absorption increase or reduction mechanics.
      • Divine Aegis once again creates an absorb shield for 5 percent/10 percent of the amount healed (was 3 percent/6 percent).
      • Power Word: Radiance now has a spell school of Radiant (was Holy).
    • Holy
      • The bounce radius of Prayer of Mending has been increased by 10 yards.
      • Divine Image now spawns 1 Naaru that is empowered and grows with further Holy Word casts.
        • Developers' note: This is intended to have the same effectiveness as the current design while reducing clutter on the battlefield.
      • Divine Image now teleports near the Priest when the Priest casts a Holy Word spell if the Image is further than 15 yards away.
      • Dazzling Lights healing from Divine Image reduced by 50 percent.
      • Empowered Renew now only triggers when casting Renew.
      • Empowered Renew now causes Renew to instantly heal your target for 40 percent of its total periodic effect (was 10 percent).
      • Healing Chorus now causes Renew to increase the healing done by your next Circle of Healing by 2 percent, stacking up to 50 times (was 1 percent).
      • Divine Favor: Chastise and Divine Favor: Serenity have been added to the Personal Resource Display.
    • Shadow
      • Developers' note: Greetings! We have several changes coming to Shadow Priest Talents in Embers of Neltharion that are aimed at addressing spec issues and adding new Talent options. 
        • Button bloat: Shadow has more rotational abilities than most other specializations. We’re working to reduce this by having Mind Spike replace Mind Flay and removing Mind Sear.
        • Mind Sear: We feel Mind Sear as a spender was a worthy experiment in Dragonflight, but the gameplay has not been as smooth as we envisioned. We are removing the spell and focusing Shadow’s AoE kit further on Psychic Link.
        • Flooded rotation: There are times in the rotation where several spells are competing to be cast due to proc frequency and overall Insanity generation. We are adjusting some proc and the Insanity generation of several talents for a clearer rotational flow.
        • Lack of distinct builds: With updates to existing talents and some new talents, we aim for more build-defining choices such as investing in cooldowns, damage over time effects, critical damage, or Shadowy Apparitions.
        • PvP: In Dragonflight, Shadow has had access to more instant cast spells through procs and cooldowns than ever before. Because it was difficult to prevent Shadow Priests from scoring kills, we reduced their damage in Season 1. We’ve removed some of the problematic procs and cooldowns moving into 10.1.0, so there is more counterplay to Shadow’s offense. This allows us to ease up on some of the damage nerfs to the spec.
      • Updated the Shadow Priest starter build.
      • Screams of the Void has been redesigned – Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 40 percent/80 percent faster for 3 seconds.
      • New Talent: Thought Harvester – Mind Blast gains an additional charge.
      • New Talent: Whispering Shadows – Shadow Crash generates an additional 6 Insanity and applies Vampiric Touch to up to 8 targets it damages.
      • New Talent: Voidtouched – Increases your Devouring Plague damage by 6 percent and increases your maximum Insanity by 50.
      • New Talent: Mastermind – Increases the critical strike chance of Mind Blast, Mind Flay, Mind Spike, and Shadow Word: Death by 4 percent/8 percent and increases their critical strike damage by 20 percent/40 percent.
      • New Talent: Phantasmal Pathogen – Shadowy Apparitions deal 75 percent/150 percent increased damage to targets affected by your Devouring Plague.
      • New Talent: Mind’s Eye – Reduces the Insanity cost of Devouring Plague by 5.
      • New Talent: Distorted Reality – Increases the damage of Devouring Plague by 20 percent, but Devouring Plague deals its damage over 12 seconds and its Insanity cost is increased by 5.
      • Shadowy Insight no longer passively grants an additional charge of Mind Blast.
      • Shadowy Insight no longer temporarily increases the maximum charges of Mind Blast when it triggers.
      • Psychic Link now affects Devouring Plague and Shadow Word: Death. Now a 1-point talent and has been moved to Mind Sear’s location.
      • Psychic Link's tooltip has been reworded – Your damaging single target spells deal 30 percent of their damage to all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadow Word: Pain and Vampiric Touch.
      • Auspicious Spirits now causes Shadowy Apparitions to have a chance to generate 1 Insanity (was always generate 1).
      • Maddening Touch now increases the damage of Vampiric Touch by 15 percent/30 percent and has a chance to generate 1 to 2 Insanity.
      • Shadow Crash generates 6 Insanity (was 15) and no longer applies Vampiric Touch.
      • Shadow Crash damage reduced by 70 percent and now has a 20 second cooldown (was 30 seconds).
      • Death and Madness Insanity generation reduced to 8 (was 30).
      • Death and Madness generates Insanity immediately instead of over 3 seconds.
      • Shadow Word: Death now generates 4 Insanity.
      • Shadow Word: Death damage reduced by 32 percent and deals 250 percent increased damage below 20 percent health (was 150 percent).
      • Deathspeaker chance to reset the cooldown of Shadow Word: Death increased by 50 percent.
      • Deathspeaker now increases the damage of Shadow Word: Death by 25 percent while active.
      • Deathspeaker now temporarily increases the maximum charges of Shadow Word: Death by 1.
      • Deathspeaker no longer triggers Death and Madness' cooldown.
      • Devouring Plague instant damage increased by 75 percent.
      • Devouring Plague extends the duration of Voidform by 2.5 seconds (was 2 seconds).
      • Mind Devourer now has a 5 percent/10 percent chance to grant a free cast of Devouring Plague (was 10 percent/20 percent).
      • Mind Devourer now increases the damage of your next Devouring Plague by 20 percent when it triggers.
      • Mind Melt no longer reduces the cast time of Mind Blast. Now a 2-point talent.
      • Mind Melt increases the critical strike chance of Mind Blast by 10 percent/20 percent (was 25 percent), stacking up to 4 times (was 2).
      • Insidious Ire now also affects Void Torrent damage.
      • Void Torrent generates 24 Insanity over its duration (was 60) and has a 45 second cooldown (was 60 seconds).
      • Casting Void Torrent now always triggers Idol of C'Thun.
      • Idol of C’Thun can now trigger from Mind Spike and Void Torrent damage.
      • Idol of C’Thun now spawns a Void Lasher if there are more than 2 targets nearby and otherwise spawns a Void Tendril.
      • Idol of C’Thun Mind Flay damage reduced by 58 percent.
      • Idol of C'Thun Mind Sear damage increased by 23 percent.
      • Void Tendril and Void Lasher from Idol of C’Thun generate 15 Insanity over their duration (was 30).
      • Mind Sear from Idol of C’Thun now deals reduced damage beyond 5 targets.
      • The cast speed of Mind Sear from Idol of C’Thun no longer scales with Haste.
      • Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance.
      • Mind Spike damage increased by 9 percent and now replaces Mind Flay.
      • Dark Evangelism can now also be triggered by Mind Spike.
      • Mind Spike: Insanity damage reduced by 11 percent and generates 6 Insanity (was 8).
      • Mind Flay: Insanity has been renamed to Surge of Insanity.
      • Surge of Insanity generates 12 Insanity over its duration (was 16) and now lasts 15 seconds (was 10 seconds).
      • Surge of Insanity now empowers your next Mind Flay or Mind Spike.
      • Surge of Insanity can now accumulate up to 2 charges.
      • Surge of Insanity now has a Spell Alert while active.
      • Surge of Insanity has moved to Encroaching Shadows' position.
      • Void Bolt generates 10 Insanity (was 12).
      • Mental Decay now also increases the duration of Shadow Word: Pain and Vampiric Touch by 2 seconds when Mind Spike is cast and also increases the damage of Mind Flay and Mind Spike by 10 percent.
      • Mental Decay and Void Bolt now update the maximum duration of Shadow Word: Pain and Vampiric Touch so that the remaining durations are more easily understood.
      • Vampiric Embrace no longer triggers from Psychic Link damage and no longer triggers Hallucinations.
      • Inescapable Torment damage reduced by 40 percent and increases the duration of Mindbender by 0.7 seconds (was 1 second).
      • Mindbender and Shadowfiend generates 2 Insanity per attack (was 3).
      • Throes of Pain generates 1 Insanity per rank (was 3 and 5).
      • Unfurling Darkness damage increased by 75 percent.
      • Unfurling Darkness and Mental Decay have swapped positions on the talent tree.
      • Ancient Madness, Mind Melt, Malediction, and Inescapable Torment are now a 1-point talent.
      • Several nodes in the talent tree have changed position.
      • Mind Flay: Insanity and Mind Spike: Insanity have been added to the Personal Resource Display.
      • Dark Ascension and Void Eruption should now properly override the other on your Action Bar when swapping talents.
      • Mind Sear, Dark Void, Coalescing Shadows, Puppet Master, Harnessed Shadows, Pain of Death, Surge of Darkness, Encroaching Shadows, and Damnation have been removed.
  • ROGUE
    • Kick interrupt duration decreased to 3 seconds (was 5 seconds).
    • Soothing Darkness now heals for 24 percent of maximum health (was 30 percent).
  • SHAMAN
    • Developers' note: The Deeply Rooted Elements talent could sometimes feel like you received many Ascendance activations, or none. We have made adjustments to how this talent works to lower the very high and very low proc rates.
    • Deeply Rooted Elements should now activate more consistently for all specializations.
    • Bloodlust and Heroism now cost 2 percent of base mana (was 21 percent).
    • Spiritwalker's Grace now has a grace period, allowing you to continue to cast while moving for a short period if the ability expires while casting.
    • Wind Shear interrupt duration decreased to 2 seconds (was 3 seconds).
    • Earthgrab Totem now has a 30 second cooldown (was 1 minute).
    • Elemental
      • Flame Shock’s dispel protection from Control of Lava (PvP Talent) is now a baseline part of Flame Shock.
      • Lava Surges triggered by Primordial Surge increase the damage of your next Lava Burst by 15 percent (was 25 percent).
      • Lava Burst damage increased by 12 percent. Does not affect PvP combat.
      • Elemental Blast damage increased by 6 percent. Does not affect PvP combat.
      • Earth Shock damage increased by 6 percent. Does not affect PvP combat.
      • Lightning Bolt damage increased by 6 percent. Does not affect PvP combat.
    • Enhancement
      • Developers' note: A few talent changes have been made in an effort to allow you to opt into a reduction of the frequency and number of keybinds that feel required to play as Enhancement. We're hoping that the changes to Thorim's Invocation and Static Accumulation make your Lightning spells your primary spenders and not require you to also use Elemental Blast. Changing Fire Nova to deal Flamestrike damage should help the talent feel more viable when focusing on a physical damage build.
      • Windfury Weapon damage increased by 50 percent.
      • All ability and pet damage dealt increased by 5 percent.
      • Forceful Winds damage per stack reduced to 20 percent (was 40 percent).
      • Static Accumulation now grants Lightning Bolt/Chain Lightning a 10/20 percent chance to refund Maelstrom Weapon spent on Lightning Bolt or Chain Lightning.
      • Thorim’s Invocation now also increases Lightning Bolt/Chain Lightning damage by 20 percent.
      • Elemental Weapons now increases your elemental damage dealt by 2.5 percent per active weapon imbue.
      • Fire Nova now deals both Fire and Physical spell school damage.
      • Flame Shock’s dispel protection from Control of Lava (PvP Talent) is now a baseline part of Flame Shock.
      • Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom.
      • Improved Maelstrom Weapon increases the healing of your next healing spell by 5 percent/10 percent (was 10 percent/20 percent).
      • Vault of the Incarnates 4-Set Bonus has been adjusted – Consuming Maelstrom Weapon stacks increases your Haste by 1 percent per stack for 3 seconds (was 4 seconds).
  • WARLOCK
    • Spell Lock interrupt duration decreased to 5 seconds (was 6 seconds).
    • Demon Skin now recharges Soul Leech at a rate of 0.2 percent/0.4 percent of maximum health (was 0.2 percent/0.5 percent).
    • Demonology
      • From the Shadows has been renamed to The Houndmaster’s Stratagem.
      • Developers' note: It is intentional that From the Shadows, now The Houndmaster’s Stratagem, does not benefit Demonic Tyrant or your other pets. We’re updating the wording of this tooltip for clarity.
      • The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20 percent additional Shadowflame damage from your spells and abilities for the next 12 seconds.
    • Destruction
      • Ruin no longer increases the damage of Channel Demonfire.
      • Channel Demonfire damage increased by 20 percent.
      • Shadowburn damage increased by 20 percent. Does not apply in PvP combat.
  • WARRIOR
    • Pummel interrupt duration decreased to 3 seconds (was 4 seconds).
    • Titanic Throw no longer affects crowd-controlled targets.
    • Pain and Gain heals for 3.5 percent of maximum health (was 4.5 percent).
    • Fixed an issue that prevent Spear of Bastion from being cast while the Warrior was silenced.
    • Arms
      • Fatal Mark now lasts 3 minutes (was 2 minutes).
      • Bloodletting now also causes Mortal Strike to inflict Rend on targets below 35 percent health if you have Rend talented.
      • Storm Wall now heals for 8 percent of maximum health (was 10 percent).
    • Fury
      • Invigorating Fury now heals for 15 percent of maximum health (was 20 percent).
      • Fixed an issue causing Onslaught to have unpredictable behavior with Whirlwind's chain buff.
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